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Agony Unleashed PvP-BASIC Class 5th and 6th March

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Remember those PvP Scholarships that I wrote about? Well this weekend sees the next Agony PvP-BASIC class and enrolment is currently open. Why not sign up right now and be the first to use the Rifter Drifter PvP Scholarship. Agony classes are very informative and the roams afterwards are a lot of fun.

To claim your free Agony class all you have to do is sign up and say that the An’Har Family Industries [ANHAR] account is paying your course fee.

Do it now, before all the places fill up!

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PvP Scholarships March 1st 2010
» Just a quick note to say that I haven't forgotten about the Catch 22 series. I'm just trying to come up with an angle for Part Three. Lots of stuff has happened since D-GTMI and I want to talk about the propaganda war, lack of defence of 9UYH-4, Genos and Exceed joining Provibloc, and random sovereignty shenanigans. (3 comments)
» If you're happy and you know it, pod Amarr.
If you cannot find Caldari, pod Amarr.
If the Minnie are too frisky,
The Gallente look too shifty,
And Jovians are way too risky, pod Amarr. (4 comments)

Introducing the Rifter Drifter PvP Scholarships

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For me Eve is 100% a PvP game. There is almost nothing that you can do that is not driven by PvP. Traders compete on the market. Industrialists replace ships lost in combat. Miners supply those industrialists. Mission runners sell faction items to combat pilots… The list goes on. For me the most thrilling part is fighting other players. Whether its solo, in a small gang, or a large fleet, the adrenaline of a fight is why I log on again and again and again.

One of the things that I enjoy most about writing this blog and the Rifter PvP Guide is that it makes people who had never really considered PvP get up and give it a go. It seems that once people have had their first taste of the adrenaline surge that goes with a real fight, they rarely look back. Of course a lot of people are nervous about diving into PvP. Maybe they live in an industrialist, mining, or mission running corp. Perhaps their corporation just doesn’t have the experience to get them started. They might even just think that they lack the skills to give it a whirl.

Thankfully there’s a solution. Agony Unleashed runs an excellent selection of PvP courses including their PvP Basic class. All that you need to tag along is the ability to fly a frigate and the desire to learn. They will teach you the basics of ship fitting for combat, how to move around in a fleet, and of course fight. Once the main class is over there will be a roam that will take you out into nullsec space and hopefully get you some great fights. Just sign up when they announce a class, pay your course fee, and turn up to learn and have fun.

Wait… pay your course fee?! What if I can’t afford it?

Don’t worry. Thanks to a generous donation to get it started, the An’Har family are proud to announce the Rifter Drifter PvP Scholarship programme. We have the funds to sponsor ten students through Agony’s Basic class. If it’s a success then hopefully we’ll be able to find funds for more students.

All you have to do to qualify for the scholarship is to say that your course is being paid for by An’Har Family Industries (ANHAR). Agony will credit our account and you’re good to go! In exchange for this all I ask is that you write me an account of your time on the course, whether you enjoyed it, and – most importantly – if you’re going to go out and try more PvP. I’ll publish the reports here and hopefully it will encourage more people to give it a go. Oh, and I might drop you a message further down the line and find out how you’re getting on.

What are you waiting for? Give it a go!

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PvP Scholarships February 18th 2010
» The war in Providence is currently raging around the systems of 3D-CQU and Z-RFE3. Last night two Ushra'Khan territorial claim units were successfully onlined. Unfortunately a flaw in the DED systems resulted in them coming offline again within a few hours and CVA destroyed them and planted their own. It looks like Aegis Militia were able to online their own TCUs only for them to drop again after an hour. Something is seriously wrong in these systems and I hope CCP looks into it. Until then there is going to be a lot more fighting... (19 comments)
» Its been a pretty good day for Rifter Drifter today. Not only did I get featured on Massively but I also did an interview for the next edition of EON magazine. (12 comments)

Catch 22 – Part 2: In Which Failure To Prepare Results In Piss Poor Performance

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This is the second part of my analysis of the Catch – Providence war. In the first part I discussed the possible motivations for CVA/LFA’s attack and looked at the tactical mistakes they made. This chapter looks at the battle for D-GTMI and its consequences.

Whatever the reasons for the initial conflict, -A-’s counter-attack was swift and brutal. Unlike the Citadelian militia, the -A- war machine is a well drilled, experienced, and well equipped military juggernaut. Sixteen titans and over a dozen super carriers were deployed to D-GTMI along with the full might of -A- and their allies in the Ushra’Khan. At each stage of the siege the defending force was summarily brushed aside with brutal efficiency. The final showdown came on the evening of the 28th January. The full might of -A-’s forces along with many allies along for the ride gathered in D-GTMI at noon and began to lock down the system.

The defenders had not prepared their position in advance and had to jump in their capital fleet once the system population was already at 800. They warped from their deep safe to a POS but because of poor communication or poor discipline not all pilots had entered the correct password and several were unable to get to safety before the hostile fleet descended and killed them. With the stragglers down the POS was bubbled and the CVA capital fleet was trapped. To add insult to injury the attackers used their knowledge of the POS password to send in ships to bump out the hostiles. This was the final straw and the CVA capital fleet jumped out of the system.

At this point they should have given up the system as lost. Poor preparation had allowed -A- to get a numbers advantage and now the system was running in a high lag state. It had already been observed that jumping fleets into heavily populated systems can have devastating effects but that did not stop the CVA leadership from jumping in their conventional fleet and then cynoing in their capital fleet to attack the SBUs. As detailed in a pair of recent dev blogs (one two), the lag meant that they did not load the system before the request timed out and they were stuck in limbo with their ship in the new system but their sensors still registering their previous location. They had no chance to load grid and the entire fleet was slaughtered.

Once the battle had died down the Providence defenders began to claim about -A- “metagaming“. As far as they were concerned -A- had won the battle for D-GTMI by “cheating”. It wasn’t just -A- who had cheated them. The defeat was also CCP’s fault. This leads us to the question of where exactly the blame for the defeat should lie.

By the time of the D-GTMI fight it had been determined that under Dominion there was more lag than before the patch was applied. Assuming all of the protagonists are in the same system then the lag is spread evenly and everyone experiences it the same. If one party choses to jump into the other, though, they experience much higher lag than the defenders (again, this is discussed in a recent dev blog) as witnessed in Geminate and Fountain. By now several incidents had highlighted this problem and already there were tactics being developed to help mitigate it. CVA’s leadership should have been armed with this information and the call to jump back into D-GTMI and fight on a bubbled gate should never have been given.

Even before they left the system CVA had already made several critical mistakes. They had the defensive advantage and squandered it in two ways. First of all they should have had every single man and ship at their disposal already in D-GTMI. They didn’t have to be at POSes or in the station, in fact deep safe spots are even better. That way they could have logged in, loaded the system, and then warped to a rendezvous point. They could even have locked down the F9E-KX gate and made it hard for -A- reinforcements to make it into the system. The main way they failed to capitalise, though, was in their use of reinforcement timers. As an entity CVA has a pretty good coverage of both the EU and US timezones. -A- has no such luxury as we are mostly a European alliance with a large contingent of Russian members. The continuous late night battles in 49-U6U took their toll on our membership and CVA should have made us do the same. By alarm clocking us they would have reduced our numbers and deteriorated our morale. Letting us attack in our prime negated a large factor of CVA’s defensive advantage. Despite these failures to attempt to work around known problems Aralis still lays the blame firmly at CCP’s feet: “And I at least am furious with CCP for their stupid Dominion patch.”

What about the accusations of metagaming and cheating? These are based upon the fact that AAA have spies within the Providence alliances and were able to listen in to CVA’s voice communications. One of the results of this was that we acquired their POS password (for the record we had this for several days, they should have changed it regularly) which allowed us to bump their ships out of the POS when we had surrounded them. This is what caused them to jump out and abandon the system. (On a side note it was pointed out by an AAA FC that one option available to them would have been to call primaries and then drop the POS shield and catch the AAA fleet off guard.) The Providence residents historically have a very fast and loose attitude to intelligence. They are in the habit of using the local channel as an intelligence tool and often leak information such as POS locations and passwords through that – take my Legion kill for an example. Infiltrating them does not take a genius.

Regardless of debates about what constitutes metagaming the key point is that CVA viewed this as cheating and its something outside their rules of engagement. Now this I find to be very odd. Spying is a key part of sovereignty warfare in Eve, just as it is in the real world. I understand that CVA are roleplaying but lets take a look at a historical example, the First Crusade. This seems to me like a good place to draw a parallel seeing as it was a church-backed attempt to drive the heathens from the Holy Land. Very similar to Project Deliverance, I’m sure you’ll agree. Anyway, the key point here is that during the Crusades the church employed vast networks of spies to undermine its enemy and achieve its goals:

In 1095, Pope Urban II called for the first Crusade, a military campaign to recapture Jerusalem and the Holy Lands from Muslim and Byzantine rule. The Church massed several large armies, and employed spies to report on defences surrounding Constantinople and Jerusalem. Special intelligence agents also infiltrated prisons to free captured crusaders, or sabotage rival palaces, mosques, and military defences. The Crusades continued for nearly four centuries, draining the military and intelligence resources of most of the European monarchs.

Surely an entity such as CVA would stop at nothing to destroy the heathens and liberate space in the name of their god? At the very least they should have some form of internal inquisition to find spies within their own ranks. This “we don’t use spies and if you do its cheating” attitude is not only impractical, its terrible role play. The ranks of the heathens should be teeming with agents doing the work of god.

So we can conclude that the reason that CVA lost the battle for D-GTMI and their capital fleet was due to their insularity. They have been isolated from the combat going on around the cluster and failed to heed the warnings that the wars in Geminate and Fountain had provided. The responsibility for their loss does not lie with -A- for cheating or CCP for the acknowledged faults in the Dominion patch. No, it lies squarely with their leadership and fleet commanders for failing to prepare properly before initiating a war of this scale. The fact that Aralis says “Dominion favours the attacker very heavily. And it was always obvious AAA planned to attack us. They are napped with all their other neighbours now and it seemed likely to head that way,” shows just how out of touch he is with the realities of modern sovereignty warfare. The fact that the attackers must win four battles in order to take a system and the defenders only one to take it coupled with how much control the defenders have over when the battle takes place puts the advantage firmly with the defenders.

What of the consequences of the battle? Well, once the fight had been won and the system claimed, -A- did not make any further advances. Instead they came to CVA with a cease fire and peace proposal. The offer was very simple. Formally acknowledge the border between Providence and Catch, promise no further incursions, and -A- would hand back D-GTMI. This was a truly historical offer. After taking just one system -A- leadership were ready to return it to CVA and withdraw from Providence provided that CVA ratified the border.

More amazing that the offer on the table was the fact that CVA refused it point blank. They once again cited that accepting such a treaty was inconsistent with their role play aims. Instead of accepting the armistice, rebuilding their fleet, learning their lessons, and plotting a new, better invasion, they decided to martyr their region to the wrath of -A- and U’K. When you have suffered such a catastrophic defeat there is no dishonour in accepting terms, especially such favourable terms as those offered here. Just because you are nodding and smiling on the outside there is no reason why you can’t be sharpening your knives on the inside. There is no role play justification, beyond martyrdom, that can justify this stupidity. Again citing the examples of the Crusades, the Third Crusade ended with a treaty between Richard I and Saladin because he knew that at the time there was no way that they could retake Jerusalem. The treaty was seen as the best way holding on to the gains that had been made, especially in light of the disastrous results of the Second Crusade that led directly to the fall of Jerusalem. It also provided a footing from which the Fourth Crusade could be launched. I’m not the only one seeing the parallels here, am I? Why can CVA not take such a decision?

The hand of peace was offered to CVA with a chance to regroup and learn their lessons. The hand was summarily rejected and the war continues…

Part three of this discussion will look at the events that followed CVA’s rejection of -A-’s peace offer.

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Uncategorized February 16th 2010
» I've been thinking about the nano gangs that have been plaguing our area recently. Snaked Dramiels and Cynabals with a Claymore and Scimitar support have been wreaking havoc. I have an idea to counter them, or at least force them away, but I'm a bit scared of the idea of stepping up and asking my alliance mates to commit hundreds of millions of ISK to my idea - especially considering my propensity for dying in a huge ball of fire. Am I being a coward? (8 comments)
» While I'm plugging videos... Tusker pilot Issamailkin has also released a video. It features Rifters killing interceptors and Thrashers doing what they do best as well as some experiments with Mallers. (0 comments)
» As you guys know by now I'm a sucker for frigate PvP videos. The Lord Of The Tits by Cyberserker is packed full of fantastic Merlin action. Go watch it, be inspired, then take a T1 frigate out and cause merry hell. (1 comments)
 
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