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	<title>Rifter Drifter &#187; Wolf</title>
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		<title>Assault Frigates: What Would You Change?</title>
		<link>http://www.rifterdrifter.com/2009/11/assault-frigates-what-would-you-change/</link>
		<comments>http://www.rifterdrifter.com/2009/11/assault-frigates-what-would-you-change/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 11:20:14 +0000</pubDate>
		<dc:creator>wensley</dc:creator>
				<category><![CDATA[Jaguar]]></category>
		<category><![CDATA[Theorycraft]]></category>
		<category><![CDATA[Wolf]]></category>
		<category><![CDATA[autocannons]]></category>
		<category><![CDATA[Crow]]></category>
		<category><![CDATA[Maller]]></category>

		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=774</guid>
		<description><![CDATA[Dominion is nearly upon us and one of the changes that didn&#8217;t make it into this expansion was the proposed change to assault frigates. CCP proposed a 15% per level boost to afterburner speed per level of the racial frigate resulting in a 75% speed increase across the board. This was eventually canned because they [...]]]></description>
			<content:encoded><![CDATA[<p>Dominion is nearly upon us and one of the changes that didn&#8217;t make it into this expansion was the proposed change to assault frigates. <a href="http://www.eveonline.com/ingameboard.asp?a=topic&#038;threadID=1179512&#038;page=1">CCP proposed a 15% per level boost to afterburner speed</a> per level of the racial frigate resulting in a 75% speed increase across the board. This was eventually canned because they weren&#8217;t happy about it in testing.</p>
<p><a href="http://www.scrapheap-challenge.com/viewtopic.php?t=29192">A lot of people were very excited about the changes</a> and with good reason. This boost would have made assault frigates into fantastically fast damage dealers without the ability to disable their speed with warp scramblers. As you can probably tell by my tone here, I was less excited by the changes. assault frigates are already tough little damage dealers and, while they need looking at, a massive speed boost would make them far too overpowered. They&#8217;re there to bring on the pain, not to tackle. I like the fact that there is a now a decision to be made between afterburner and microwarp drive and I don&#8217;t like the idea of forcing the ship to fit one rather than the other.</p>
<p>Another argument that I have against this is <a href="http://www.eveonline.com/devblog.asp?a=blog&#038;bid=705">the boost to faction and pirate frigates</a>. These are designed to be fast little ships with damage somewhere between T1 frigates and assault frigates and tackling abilities somewhere between T1 frigates and interceptors.</p>
<p>So do I think that assault frigates are fine as they are? Well, no. If nothing else they do need to get their fourth bonus. Plus I know plenty of Retribution pilots who would kill for a second midslot and, while I can see why they don&#8217;t have one, I understand why. Add to that the fact that rockets are simply terrible and you have a ship class that needs some investigation. The solution, I think, is too look at every single ship and give it a suitable bonus rather than make a sweeping generalisation across the whole class.</p>
<p>Let&#8217;s take a look at the Jaguar and Wolf because they are the ones that I am most familiar with.</p>
<blockquote><p><img src="http://images2.wikia.nocookie.net/eve/images/f/fc/Jaguar.jpg" align="left" width="100" height="100" />Name: Jaguar<br />
Hull: Rifter Class<br />
Role: Assault Ship</p>
<p>The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.</p>
<p>Developer: Thukker Mix</p>
<p>Being the brain-child of the nomadic Thukkers, it is no surprise the Jaguar is as fast as it is. Initially conceived as a way for the tribe to pack some added punch to their organized detachments, they&#8217;ve found it to be equally useful as messenger, scout and escort, and it is likely to become one of the most commonly-seen ships in the Thukkers&#8217; stomping grounds.</p>
<p>Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus</p>
<p>Assault Ships Skill Bonus: 10% Small Projectile Turret optimal range and 5% projectile damage per level.</p></blockquote>
<p>So taking a look at the Jaguar first we can see that it is designed to be an extension of the Rifter&#8217;s flexibility. With 4 high slots, 4 mid slots, and 3 low slots and Minmatar T2 shield resistances it makes an excellent shield tanker. You can fit anything from a single shield extender with a full complement of tackle/e-war, through dual shield extender buffer fits, to active tanks. It screams out to be fitted with autocannons and flown in almost exactly the same way as the Rifter. So why does it have a bonus to small projectile turret optimal range? On a ship like this a bonus to fall-of would be far more appropriate.</p>
<p>The important question is what fourth bonus would I give it? It is not designed to be a hard hitter so I think another damage bonus would be out of place. Following the Rifter model I can see three bonuses which would fit:</p>
<ol>
<li><strong>7.5% bonus to tracking per level:</strong> This is lifted straight out of the Rifter&#8217;s bonuses and would follow the theme of making the Jaguar into the next logical step from the Rifter. It would allow fits that don&#8217;t have stasis webifiers to still lay down good damage and also go some way to counteracting the Amarrian electronic warfare that is likely to be applied to it.</li>
<li><strong>5% bonus to base speed per level:</strong> While I said I was opposed to an across the board increase to speed I think the Jaguar is a ship where such a bonus might possibly be merited. I know that it is already the fastest assault frigate but as a ship designed for the hit and run attacks by the Thukker Tribe the ability to engage and disengage at will is vital to its function. The main argument against this is that assault frigate speeds are already balance and this would probably unbalance things in favour of the Jaguar.</li>
<li><strong>5% reduction in signature radius</strong>: This is another potential bonus based upon the ships Thukker roots.  It has far less potential to be overpowered than a speed increase but again the Jaguar already has a significantly smaller signature radius than other assault frigates.</li>
</ol>
<p>I think that while writing that I talked myself out of a bonus to speed or signature radius. In my mind that leaves a tracking bonus as the only viable option for a boost to the Jaguar.</p>
<blockquote><p><img src="http://images3.wikia.nocookie.net/eve/images/9/97/Wolf.jpg" width="100" height="100" align="left" />Name: Wolf<br />
Hull: Rifter Class<br />
Role: Assault Ship</p>
<p>Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.</p>
<p>Developer: Boundless Creation</p>
<p>Boundless Creation&#8217;s ships are based on the Brutor tribe&#8217;s philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. </p>
<p>Minmatar Frigate Skill Bonus: 5% Small Projectile Damage bonus</p>
<p>Assault Ships Skill Bonus: 5% Small Projectile Turret damage and 10% falloff per level</p></blockquote>
<p>Unlike the Jaguar the Wolf is designed to focus on one particular aspect of the Rifter&#8217;s abilities: its damage. With the Brutor&#8217;s philosophy this ship is all about firepower. Its five high slots, two mid slots, and four low slots show that this ship is not designed for skirmishing but instead to deliver as much pain as possible. Its double damage bonuses mean that it can function equally well as either an artillery or autocannon platform. Because of this I would propose that it swaps its falloff bonus for the Jaguar&#8217;s optimal range bonus.</p>
<p>For the Wolf the fourth and final bonus needs to be something related to damage. I can see two possibilities:</p>
<ol>
<li><strong>7.5% bonus to tracking per level:</strong> Like in the case of the Jagaur I think this bonus could be applied to the Wolf without causing too much controversy. That fact that it cannot fit a propulsion module, web, and warp disruptor together means that it is likely to have tracking issues so would feel the benefits of this more than the Jaguar. This bonus would also benefit artillery configurations.</li>
<li><strong>5% rate of fire bonus:</strong> Sticking with the theme of increased damage this would be a boost to both artillery and autocannon setups.</li>
</ol>
<p>So of all of my proposals above, which would I go for? Well, without hesitation I would give the Jaguar a bonus to fall-off and tracking while losing the bonus to optimal range. For the Wolf I think a tracking bonus is in order as well. I think that to encourage a bit of variety with artillery setups the optimal bonus would be more suitable than the falloff one that it currently has but then as someone who fliers autocannon Wolves I would be happy if they kept the falloff bonus as is.</p>
<p>So that&#8217;s my thoughts on the Jaguar and Wolf. What assault frigates would you change and why?</p>
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		<title>Last Week: Part Three</title>
		<link>http://www.rifterdrifter.com/2009/08/ups-and-downs/</link>
		<comments>http://www.rifterdrifter.com/2009/08/ups-and-downs/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 10:55:35 +0000</pubDate>
		<dc:creator>wensley</dc:creator>
				<category><![CDATA[Bellicose]]></category>
		<category><![CDATA[Stabber]]></category>
		<category><![CDATA[Wolf]]></category>
		<category><![CDATA[Arbitrator]]></category>
		<category><![CDATA[Brutix]]></category>
		<category><![CDATA[Crow]]></category>
		<category><![CDATA[Hurricane]]></category>
		<category><![CDATA[Manticore]]></category>
		<category><![CDATA[Ouelletta]]></category>
		<category><![CDATA[Rupture]]></category>
		<category><![CDATA[Thorax]]></category>

		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=689</guid>
		<description><![CDATA[On Saturday I wandered down to my hangar and fired up the corporate communications channels. The guys were out on a roam in Placid. I hopped into my Bellicose and set out to join them. By the time I hooked up with them in Loes they were heading home but I tagged along for the [...]]]></description>
			<content:encoded><![CDATA[<p>On Saturday I wandered down to my hangar and fired up the corporate communications channels. The guys were out on a roam in Placid. I hopped into my Bellicose and set out to join them. By the time I hooked up with them in Loes they were heading home but I tagged along for the ride. There were a couple of outlaw battlecruisers in Ouelletta but I was unable to make a tackle on them. Giving up I warped to the Melmaniel gate and jumped. Imagine my surprise to see a Drake, Harbinger, and Brutix on the other side. Better still the Harbinger and Drake proceeded to engage the Brutix. The sentry guns took a dim view of this and opened fire on the two battlecruisers. Then a Manticore belonging to Distructo uncloaked and began firing on the Drake. With the sentry guns, Brutix, and stealth bomber on it the Drake&#8217;s shields collapsed and it exploded. Scared by my presence the Manticore cloaked and I burnt for the Harbinger. My warp scrambler activated as the Brutix&#8217;s hull ruptured and buckled. Now it was just me and the sentries against the golden-hulled Harbinger. All I had to do was keep him pinned down. Alex Rudd jumped through in his Stabber and joined in the fun. Amazingly the Harbinger engaged me. Why he didn&#8217;t try and tank the sentries and just jump back into Oulletta I&#8217;ll never know. <a href="http://tuskers.killmail.org/?a=kill_detail&#038;kll_id=3947362">The Harbinger exploded</a> just before Novantco could make it to us to join in the fun. We held the field and I looted and salvaged all three wrecks. A very nice haul for very little work indeed.</p>
<p>Later on I was prowling with another small Tusker gang. We were back in Placid and this time I was in my Stabber. We found a Hurricane in Agoze and the fleet engaged. Yet another nano&#8217;d ship. Once again we found it hard to get a scrambler on him but it didn&#8217;t matter. I was able to keep up in my Stabber and with Latronicus&#8217; tracking disruptors as well as Caster&#8217;s ECM drones he was unable to fight back effectively. Just as he was about to explode local suddenly spiked and a fleet of battlecruisers descended upon us. Where had they come from? None of us had seen them arriving in system. Crap. We overloaded our guns and burnt away from the incoming gang. As we fled <a href="http://tuskers.killmail.org/?a=kill_detail&#038;kll_id=3951959">the Hurricane exploded</a> but we were unable to loot the wreck. As we disengaged <a href="http://tuskers.killmail.org/?a=kill_detail&#038;kll_id=3952070">Caster&#8217;s Thorax</a> and <a href="http://tuskers.killmail.org/?a=kill_detail&#038;kll_id=3951973">Latronicus&#8217; Arbitrator</a> were caught and gunned down. In my desperation to flee I&#8217;d left my ECM drone in the belt. Rather than let a good drone go to waste I warped into the belt and range and recalled it. With the drone safely tucked in my ship I engaged my warp drive. The Stabber aligned and began to pick up speed. &#8220;Warp drive active&#8221; appeared on my display and I relaxed. But my ship didn&#8217;t warp. It bobbed around. I hit the command again. Nothing. Shit. A Crow was burning for me. Once again, warp. Nothing. The Crow had me. Oh bugger. <a href="http://tuskers.killmail.org/?a=kill_detail&#038;kll_id=3952007">My Stabber went down</a>. That was, erm, stupid.</p>
]]></content:encoded>
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		<item>
		<title>Last Week: Part One</title>
		<link>http://www.rifterdrifter.com/2009/08/last-week-part-one/</link>
		<comments>http://www.rifterdrifter.com/2009/08/last-week-part-one/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 10:33:47 +0000</pubDate>
		<dc:creator>wensley</dc:creator>
				<category><![CDATA[Wolf]]></category>
		<category><![CDATA[Hevrice]]></category>

		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=683</guid>
		<description><![CDATA[The week started well for me. A pilot in Hevrice local was asking for an assault frigate dual. I obliged and brought out my Wolf to face his Retribution. The fight swung in my favour pretty quickly as I hugged his hull close and tore into his armour with Republic Fleet EMP rounds while my [...]]]></description>
			<content:encoded><![CDATA[<p>The week started well for me. A pilot in Hevrice local was asking for an assault frigate dual. I obliged and brought out my Wolf to face his Retribution. The fight swung in my favour pretty quickly as I hugged his hull close and tore into his armour with Republic Fleet EMP rounds while my neutraliser did its best to interfere with his repair cycles. With my shields eventually down his Scorch ammo (I know, wrong choice there, mate) was doing my armour no damage at all and I eventually offered him the chance to save his ship for 30 million ISK. He agreed to my terms and once my NeoCom flashed to show that my wallet had been updated I let him go free. We chatted afterwards and had another fight after where he used faction multifrequency ammunition. It didn&#8217;t really make a difference to the outcome. I&#8217;m glad to see that my Wolf performs well against Amarr assault frigates and the ISK from the ransom was very welcome.</p>
<p>Let&#8217;s hope that there were more good things to come.</p>
]]></content:encoded>
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