I’ve been meaning to do a post that looks at the information contained in the combat logs that Eve records for a while, especially since Kane has started to use them to great effect in his story telling. Yesterday I went to roam Geminate and had a series of fights that are perfect for this post.
The Wolf is one of my favourite ships to fly at the moment. It has a great balance of DPS, tank, and speed which makes it ideal for solo frigate roaming. The biggest problem with it is that in order to get the most damage out of it you need to fit 200 mm autocannons and because the Wolf has no intrinsic tracking bonus this means that you risk people being able to get under your guns. Thankfully about 75% of people you encounter in nullsec will have MWDs fit to their frigates and this means that you can usually control the fight in such a way that tracking does not become an issue. Those other 25%, however, can be a real pain in the backside.
The first fight I had that I want to talk about was with a Dramiel. I spied him on a gate in AP9-LV and watched to see what he did from my position about 100 km off the gate. He began to burn towards me and the first thing I noticed was that his speed topped out at just over 2 km/s. He was afterburner fit. I cut my own microwarp drive and let him cruise into range. As he got to about 70 km from me I turned my ship to point at him and pulsed my MWD. With our combined speed I knew that our orbits would overshoot and this would give me a chance to land some good early damage. However once he had me webbed and scrammed I would be unable to dictate the range and he would be able to either kite me – in which case I should continue to land good hits – or try and out-track me – in which case I would be unable to do so. He chose the latter option but, by the time he got in close, he’d already taken considerable shield damage. It was only once he was in a tight orbit that he began shooting me with his own guns. Unfortunately the fact that he had EMP loaded meant that he was hitting my highest resists and seemed to have tracking issues of his own. The incoming damage was perfectly controllable and his shields were very slowly continuing to dip. As he got to about 10% shields he obviously decided that he wasn’t going to be able to win this fight and made the fatal mistake of trying to disengage or at least pull some range so that his guns would hit me better. Unfortunately this brought him into the sweet spot of my own guns and he melted before he could make a bid for freedom.

Looking at the combat logs for this fight you can see the various phases of the engagement. As the two ships approach the damage builds and peaks. My rockets start to hit when we get to scrambler range. He is taking heavy damage early on in the fight but we haven’t yet settled into things and while he is shooting me with RF EMP he hasn’t released his drones. My damage peaks in the “contact” period when I am pulled out to my preferred range and hitting him with all I’ve got but he responds to this launching his drones and pulling into a tight orbit. At this point I go from averaging 100 DPS to just 15 DPS. His gun damage barely varies and I assume this is due to the poor tracking of his own 200 mm autocannons (blue line) as well as having the wrong ammo loaded. While I am not doing much damage he realises he isn’t either, even his drones are doing fairly negligible DPS (orange line) and I was right to ignore them. Realising he can’t hit me he then pulls range and you can see my own damage spike as he comes back into my optimal with a noticeable dip in damage as I start hitting the higher resists of his structure.
So the combat logs allow you to clearly see what was going on in a fight and help you to work out why you won or lost as well as checking out your fit. Bigger guns might do more damage when you load them into EFT or EveHQ but until you look at the logs you can’t be sure that you’re successfully applying that damage to your opponent. If you are the kind of person who likes to test things and see numbers, as I do, then you can use these tools to opimise your fits and flying techniques. Grab a friend and run a series of duels adjusting the calibre of your guns, general fitting, and tactics to see how you get the best results.
The next two fights show the benefit of such knowledge. I had been hanging around in Violent Entity’s constellation for a bit and I was about to head towards the NPC station in FDZ4-A when I ran into an Armageddon and Zealot piloted by a guy who looked to be dual boxing (same surname on the pilots). I quick search of Eve-Kill didn’t reveal any intelligence about his Zealot fit so I decided to play it cautious and flirted around the edge of point range to see what I could discover. What I found was that he was using heavy pulse lasers and could hit out to just below 40 km. There was no sign of any sensor boosting effect so I couldn’t determine how his midslots were arranged (although in retrospect his speed was such that it was unlikely he was armour tanked. Anyway, after a bit of this he piped up in local and told me to stay there while he reshipped. Curious to see what he would come back in I did just that and was rewarded by the sight of him returning in a Jaguar.
A quick glance at the overview told me that he was MWD fit and I loaded up RF fusion and burnt in to engage him. Once we were inside scrambler range I used my keep at range command to reduce the transversal between our two ships and my autocannons began to rip into his huge shield buffer while his own guns chipped away at my armour but not so badly that my repairer couldn’t keep up with it. My only problem was capacitor but I had enough DPS that I was able to break through his dual-extender buffer and destroy him with about 1/3 of my own armour remaining. I looted up and warped off to a pounce spot to repair my overheated guns. When my guns were fixed an Ishkur appeared and I warped down to the gate before realising that I hadn’t finished patching up my armour. Damn it. I jumped through the gate and burnt away from the Ishkur on the other side. While this was going on the Jaguar pilot reappeared and showed all the signs of wanting to fight again, this time equipped with an afterburner. We had to wait until a neutral Hurricane and Rapier were chased off by the Ishkur pilot (who had reshipped into a Hurricane) but then the fight was on. This time he used his afterburner to get into a nice tight orbit around me and set a nosferatu onto me. Because he was more than twice as fast as me, I had a much harder time keeping the transversal down while his own 125mm guns were still able to score good hits. It was a very close fight and I ran out of capacitor as he went through about half armour. As we were both in structure I managed to get another pulse of my repairer off but it wasn’t enough and this time I exploded. An excellent fight and big thanks to Kira Tiberius for the fun and Galtogrim Tor’mashrah for letting us duel it out without interfering (the damage he does on my lossmail is from the Ishkur earlier).


By comparing the plots for the two fights against the Jaguar you can clearly see the difference. In the first fight I am able to hit the Jaguar for about 100 DPS all the way through but in the second my damage is vastly reduced and I only hit for about 60 DPS. The Jaguar’s damage is pretty constant across the two fights, thanks to the high tracking of his 125 mm autocannons and he does a pretty consistent 50 DPS to me. I obviously don’t know the fit of the second Jaguar but looking at the amount of damage he took I assume that the only changes he made were the addition of an afterburner and nosferatu for the MWD he had fit before. Coincidentally he could have made the fight even more convincing by opting for an energy neutraliser having seen the fact I was using an armour repairer.
I hope this post has demonstrated to you the use of the combat logs that Eve generates. The graphs in this post were generated using Ruds Snikja’s excellent Combat Log Analyzer tool. I will definitely be using it more in the future and hopefully will be able to illustrate more posts like this to show the relative strengths and weaknesses of fits and tactics that I try.


Name: Jaguar
Name: Wolf

