Its taken a little while to get used to Gunpoint Diplomacy’s Griefwatch killboard. At least the guys at Battleclinic have finally taken the annoying Flash away and made something that works in the new ingame browser. It took them long enough.
One thing that the Griefwatch board does that Eve-kill doesn’t is it has a little leaderboard on the front page. I’ve been enjoying climbing my way up through the ranks and a key moment for me was when I passed Raxip Elamp‘s alt in RANSM, Lt Graham. Of course, friendly banter being a large part of life in RANSM, I couldn’t help but needle him a bit about it. This happened about the same time that Raxip discovered the dual web Caldari Navy Hookbill fit and began to start getting some very nice kills in the static Angel plexes around Molden Heath. Overnight he passed me again and then the following day I once again took the lead. In just a couple of days a healthy competition grew and we began to race each other up the killboard.
Yesterday was a good day for both of us so I thought I’d share how I’ve been roaming, finding targets, and going about fighting them.
I base out of the Egbinger system in Molden Heath because we have a good corporate office there, a complete set of station services, and direct access to Great Wildlands. It is this access that I’ve been using to go out and get good fights. M-MD3B is home to Republic Alliance (RE-AL) and their NRDS partners in Great Wildlands who base out of the Thukker Tribe station. There is usually a good number of them in local and they can be relied upon to bring out a gang when hostiles (i.e. me) appear in system. Of course, that gang usually outnumbers and outguns me but therein lies the fun.
When I first warped to the station in my Wolf yesterday to check things out there were a few Drakes, a Myrmidon, and a Griffin hanging around. A played around with them for a while and decided to try and get the Griffin alone and see if he would miss a jam on me and give me time to melt him. It turns out he didn’t and got a scram on me as well. Cue a bunch of Drakes undocking and pounding me. Thankfully I was close enough to dock up before my structure gave out.
A bit later I undocked again and found an Ishkur and Rifter on the station. I pulled the Ishkur away from the undock, loaded EMP, and prepared to go to work on him. When I was happy he was far enough away I turned my ship around, fired up my MWD and started to cycle up my guns. Lock. Scram. Overheat. The Rifter burnt into range as well and I activated my armour repairer to keep up with the damage. First the Ishkur and then the Rifter melted under my guns and I was able to loot up and dock before any support came to ruin my fun. Good fight, guys.
With the loot dropped off and my Wolf repaired I undocked again and this time saw a Stiletto and the Griffin on the station. My plan was simple, try and pull the Stiletto away, kill it and make my escape. I began moving into position and trying to pull people apart. The Griffin warped off and then a few seconds later warped back in about 15 km from me. He got his jam off again and I tried to burn away from him to warp out to safety. Unfortunately for me, not only did he have a warp scrambler but also a microwarp drive, he closed in and got a scram off before I warped away. Scrambled, jammed, and miles away from safety I had no choice but to watch as the locals melted my helpless Wolf.
I keep a good stock of ships in my hangar so that when this happens I can ship up again and head straight back out without having to dwell on my loss. Rather than head back to M-MD3B where they had had time to prepare for me and knew what to expect (a mistake I am guilty of making pretty much every day) I decided to mix it up a bit and go and explore elsewhere. Transolar Works have been having an immense amount of fun chasing DEM0N HUNTERS in Geminate so I decided to take a leaf out of their book and set my destination for L-HV5C, the only station system in DEM0N HUNTERS space and made my way out there, taking care to avoid BWF-ZZ where there are good and regular camps.
The journey out was uneventful but once in system I hung around on the station to see what would happen. There were 31 people in local and no ships on scan so it was pretty likely they were all docked. People began to trickle out of the station, mostly in what looked to be sniper battleships. They hung around on the undock and seemed unwilling to move away from the safety of the station except for one Hawk who warped off the undock and began to hang around at range from the station. I continued to move around casually and watched to see what he would do. Initially he was about 200 km from the station and I didn’t want to risk him providing a warp in for the guys sitting on the undock so I let him close on me until I was happy he was no longer in warp range. Once again I span my ship round, loaded EMP, and burnt for my victim. He tried to kite me but the Wolf’s falloff bonus was up to the challenge and I was able to carry on hitting him. A Megathron at the station had opened up on me with named railguns but was doing little in the way of significant damage. The Hawk packs a pretty mean shield tank and my capacitor was being strained by the incoming rockets. I finally broke his shields but by now I was beginning to bleed into structure and it took some good management of my armour repairer to keep my ship together. He finally exploded while I was at about half structure and I quickly looted the wreck and then warped off to repair my armour and patch up my horribly burnt weapon systems. Another excellent fight.
Once my ship was back in tip top fighting condition (except for some hull damage and the fact I didn’t have enough nanite paste to repair my rocket launcher) I warped back to the station to see what was going on there. There were some more ships hanging around on the undock. The Megathron had been replaced by an Armageddon and Cerberus while a Merlin and Harpy buzzed around as well. The Harpy was flown by the Hawk pilot and he obviously wanted a rematch, wasting no time in burning for me. I was pretty happy with my range so I allowed him to close on me, pulsing my MWD occasionally to try and draw him away from the Merlin a little bit. Once again I overloaded my autocannons and bombarded him with rounds of Republic Fleet EMP. This time the fight was far more one-sided and the Harpy’s shields melted under my fire. My big problem was that I was that volleys from the Cerberus’ heavy missile launchers were starting to tear into me and have a real affect on my tank. The Merlin was closing in and ideally I’d be able to turn my attentions to him after the Harpy went down but I was low on capacitor and the Cerberus wasn’t going to go away any time soon. Instead of escalating I bookmarked the Harpy’s wreck and warped away to safety, coming back later to find the wreck unlooted. Excellent. With no nanite paste left and no stations to dock at I set course for Empire and headed back to drop of my loot, fix my ship, and grab some more paste.
DEM0N HUNTERS were fun to fight and pretty cool in local chat and private conversations so I decided to go back and see what else they had to offer. So far they hadn’t shown any signs of bringing out a counter to my Wolf so I thought it was safe to chance it again. On my way back I slowed down a bit to make myself some tactical bookmarks and got bogged down hunting for some ships I saw on scan in EOA-ZC. First to catch my eye was a Imperial Navy Slicer that showed no signs of wanting to fight and eventually got safe in a POS. Shortly after a Dramiel popped up and I decided that it was worth trying my hand. We cross warped each other a few times initially, he was obviously looking for me too, but I eventually managed to get him to land in a drag bubble with me. I hit approach, pulsed my MWD to get as close as possible and began to unload phased plasma into the pirate frigate’s shields. He used his speed to burn out to what he thought was a comfortable range at 6 – 7 km but once again the Wolf’s falloff bonus played into my hands and he was taking serious damage.
As his shields failed and I got my hopes up a second Dramiel landed and burnt into combat range. While this was going on a Hurricane warped to the gate but rather than getting involved jumped through to the other side. With his shields and armour gone the first Dramiel burnt out to safety and warped while I turned my attention to the second Angel frigate. He took a pounding as he had got to point blank range and the fact his friend had warped out obviously spooked him, he too burnt away to the edge of scram range and then beyond. I was having real issues with my capacitor and my assault frigate’s structure was barely holding it together. Occasional bursts of my repairer gave my damage control some light relief but I had reconciled myself to losing this ship. But I wasn’t in the bubble and I wasn’t scrambled. I began hammering the warp command while praying I could get a final cycle of repairs in. “Warp drive active,” announced my computer and with 10% hull integrity I was away to safety. It seems that the Hurricane had re-approached the gate and decided to get involved because he finished off one of the Dramiels and I got credit on the killmail. Thanks Kharagor.
Once again I repaired my ship and decided that I liked Geminate far too much to consider leaving just yet. I began to burn back towards L-HV5C when I saw first of all Morel Nova (aka Podcat) of Genos Occidere in local and then a Vengeance on scan. I waved at Morel who didn’t respond, damn him, and set off in search of the Vengeance. It was on a nearby gate and locked me up as soon as I landed. Excellent. I returned the lock and added a scrambler of my own, once again using my MWD to get in as close as possible before he had chance to pull range. Rounds of phased plasma spewed from my autocannons and he returned fire with rockets and a scrambler of his own but the incoming damage was puny compared to the speed that I was ripping through him. The gate loomed alongside us and the night sky was lit up by the flash of a gate activation. And another. And another. And yet more. Oh crap. A Cynabal and Vagabond locked me up and began shooting but the Vengeance was still going down and going down faster than I was. It was a race and one that I looked to be winning. Until a Rook and Falcon decloaked, that is. Once that happened the end was pretty inevitable and obviously not that much fun for me. Still, if I’d been in those recons I would have done my best to get on the mail and save my gang mate too so I can hardly blame them. Not really a good fight, though.
At this point I took a break and went off to do some other things. I’d already wasted more time that I’d intended to but at least I had added 74 points to my killboard total to move comfortably ahead of Raxip. Unfortunately I had also told him where I was going to find kills and he set off for M-MD3B in his modified Hookbill. The bastard got lucky too and my nemesis in the Griffin failed to get off his first jam resulting in instant dismissal to add to the Buzzard, Claw and Dramiel that he killed on the same jaunt. Lucky git. Unfortunately for Raxip the curse of the Griffin struck back later, though, and extracted revenge on him. Still, those kills were enough for him to regain the lead. This was turning into a good competition for sure.
When I logged on again later that night there was a gang starting to form up with the Molden Heath regulars. I thought it would be fun to bring something different and grabbed a Vexor and tagged along. As usual comms were relaxed and jocular and we were soon spread all over the place with a rag bag of ships and no-one really having any idea what was going on. Well, I had no idea at least. I’d ended up in Skarkon and, seeing it was empty, decided to check out L4X-1V to see what was there. A Dramiel and Sabre were on scan at one of the out gates with 6 guys in local. I scanned the Dramiel and Sabre down to a gate with a sling bubble and, assuming they’d be separated, warped to the gate at zero from an oblique angle leaving me alone with the Sabre. Of course my trap senses were tingling but I was in a drone ship so, even if jammed, webbed, sensor damped, and neuted to hell and back by the inevitable recons I should at least be able to drop the Sabre and be happy with myself.
The Sabre returned my lock and I quickly had him webbed and scrammed with my light neutron blasters doing their thing. A flight of damage drones popped out of my cruiser and set about the light interdictor. Things were going well and his shields melted under the onslaught. Of course a Rapier, Falcon, and two bombers decloaked but I was confident that the Sabre was going down and when I looked at my overview he was the only one with a point on me. Excellent. As well as that he was in structure and I prepared to make my getaway by aligning out. The Sabre’s armour was gone now and he was in structure. The second the targetting box disappeard from my overview I recalled my drones and began to hammer warp.
“External factors are preventing you from warping.” What? This cound’t be right, the Sabre was dead and no-one else had me pointed. It was then that I noticed the Sabre was not dead and that I’d lost my lock because of the Falcon getting a jam on me. Ah crap. By now the Dramiel also had be scrambled and my death was inevitable. If I’d left my drones out I would have at least got myself a Sabre kill but now even though I dropped them again there was no kill to be had and I needlessly lost my first Vexor. That was annoying, to say the least. Oh, just for the record, people using Falcons have no grounds to smack people who use alt scouts, not that I do.
So there you have it. A day solo hunting in Great Wildlands and Geminate is a pretty action packed experience. I got some good kills, had some excellent fights, and got on the wrong side of ECM three times. This is the life of the solo PvPer. It can be frustrating but then again the adrenaline of a good fight is unlike anything else in Eve and it is the life I have chosen.
Of course, the key point of all this is that Raxip and I are now slugging it out on the killboard. If the adrenaline of fighting outnumbered wasn’t enough to spur me on to greater lengths and better fights then a bit of healthy competition certainly is. Something tells me that we’ll be pushing each other to greater feats of combat over the coming weeks and both enjoying the game far more because of it. Right now the scores stand at Lt Graham 715 points with me trailing at 696. The race to 1,000 killboard points is on, Raxip Elamp, and its going to be a hell of a ride getting there.
By the way, Raxip writes an excellent blog and you should read it. I’m not usually a fan of Eve fiction but Rax’s little snapshots of New Eden always make excellent reading.
Oh, if you need more inspiration than this to get you out there and shooting then check out the final two parts of the Frigank series F7 and F8 as well as Zach Donnell’s excellent Who You Gonna Call 3 and Shiroi Okami’s Freestyle.