The war in Providence is currently raging around the systems of 3D-CQU and Z-RFE3. Last night two Ushra’Khan territorial claim units were successfully onlined. Unfortunately a flaw in the DED systems resulted in them coming offline again within a few hours and CVA destroyed them and planted their own. It looks like Aegis Militia were able to online their own TCUs only for them to drop again after an hour. Something is seriously wrong in these systems and I hope CCP looks into it. Until then there is going to be a lot more fighting…
Asides February 18th 2010





February 18th, 2010 at 11:21 am
A war of attrition!
Most stamina wins..
Somehow the stations switched sides though, so more shooting stuff in the future.
February 18th, 2010 at 1:19 pm
Harsh Words, but I shouldn’t be surprised coming from a Ushra’Khan member. You have good reason to be upset by this. But really, besides a 100% working expansion, what could you expect? CCP literally rewrote the Sov Mechanics and tbh they could have pushed off Dominion until now, and it would still have issues. Its the nature of the beast, software has bugs and some things dont show up in tests.
I do not subscribe to the beliefs that CCP would have released these Sov changes without thinking they were done. They did test, and they did trials. Things got missed, human error was made. They are taking steps to resolve the problem(and to say they aren’t is ridiculous).
As it stands today. Nullsec warfare has bugs, GTFOI
… and thats the way it was…
February 18th, 2010 at 1:24 pm
It is totally fail. CCP should be ashamed at the lack of quality control and testing on their code. Every major sov fight has Bern riddled with database errors. Makes you wonder if all the sov losses in game were from player failures now.
As it stands today. Nullsec warfare can not continue. CCP needs to sort out Dominin right now.
February 18th, 2010 at 12:32 pm
Don’t expect CCP to respond in a favourable way, since the disaster resulting entire capital fleets to be destroyed cause the ships were in systems but the pilots not CCP has been hesitant to reimburse or return items or systems.
February 18th, 2010 at 12:54 pm
SOrry I could not stay up late and head down that way to help. We heard your call but I am the VERY early guy at work
February 18th, 2010 at 2:58 pm
Hey Ga’lan that isn’t fair to say because even though there are some flaws look at the game in general it’s an amazing game and in general does not have many glitches but also look at the size of the universe that they have to deal with and make everything run smooth sure that’s messed up and that bad but you calling them lazy which if you have seen the game they really aren’t so don’t say that it’s not cool
February 18th, 2010 at 2:00 pm
The weird thing is that whatever this bug is, it seems to only affect these two systems.
February 18th, 2010 at 2:03 pm
Somehow i wish that we from nullsec regions could stand united and stop sov warfare until CCP has fixed it so we can go on with our wars without bugs become the only reason to why some win and some loose. It might be fun as long as it don’t affect yourself. But we see these bugs affect both sides and it makes ppl angry that they fight for days for a system or so and then you loose it or gain it buy pure luck. In the fight over the AM pocket both sides has lost systems without any reasons. Its not a true victory for any sides when systems are lost to a bug in a game.
February 18th, 2010 at 2:35 pm
I think at the moment we are enjoying the fighting but having to call a late night op when we thought we’d finally secured the systems was not fun. I’m not sure what’s going to happen next. I can’t see us stopping contesting them but if the system doesn’t stabilise its going to hurst.
February 18th, 2010 at 2:37 pm
No kidding. Maybe the structure is as simple as the code is not uploading to some of the system nodes as well as it should so parts of it are corrupted. I know that seems simple, but it would explain why some systems are fine an others arent.
February 19th, 2010 at 12:23 am
Holy-run-on-sentence Batman..
February 19th, 2010 at 12:41 am
WTB: Punctuation.
February 19th, 2010 at 1:16 pm
I would be lying if I said I was not a bit bitter, but there is such frustration on both sides of this fight (http://www.eveonline.com/ingameboard.asp?a=topic&...
What would I have expected was CCP not roll this into production when they encountered these same issues on the test server.
Bugs are hard to track down, but when you see these bugs in the test system, you don’t roll it into production until they are fixed.
That’s why I am frustrated, CCP knew about these issues, ignored the people on the test server and rolled it into production. Now the game is broken, not because of a random bug, but because a self inflicted issue.
February 19th, 2010 at 1:18 pm
I think you may have something there. AM dropped sov to change the alliance name. It’s possible that no one can online a TCU because the database says that there is already an active TCU in system.
February 19th, 2010 at 1:22 pm
I will be the first one to agree with you that EVE Online is a wonderful game.
There are two kinds of bugs, known and unknown. You are talking about unknown bugs and for those I will always give CCP props for working hard to resolve them.
What I am saying is fair because CCP KNEW about these sorts of bugs on the test server.
It’s the known ones that they roll from coding to test to production that they DON’T fix or resolve. If you have KNOWN bugs with an expansion, you DON’T roll it into production, you fix it first.
February 19th, 2010 at 3:12 pm
[...] To Me. To You. To Me. To You. [...]
February 19th, 2010 at 2:44 pm
Where is it documented that CCP knew about these issues before hand? I admit I haven’t read all the info on this, so maybe I missed this. I havnt seen anything from CCP or otherwise that says that CCP knew about these issues before hand.
I dont ever remember hearing about CCP encountering these issues on the test server either(prior to launch). The truth is, its frustrating, but just because this bug is as big and bad as it is does not mean that they knew about it and ignored it. Its no secret that the test server cannot accurately simulate how things will work on the production server.
February 19th, 2010 at 2:45 pm
I was thinking more along the lines of the actual Sov mechanics code, but errors in the database are more than possible also.
February 20th, 2010 at 5:06 am
CCP Fail..