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	<title>Comments on: Into The Meat Grinder</title>
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	<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/</link>
	<description>Held together with duct tape and spewing bullets...</description>
	<lastBuildDate>Fri, 13 Aug 2010 00:59:56 +0000</lastBuildDate>
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		<title>By: Wensley</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1992</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Mon, 11 Jan 2010 16:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1992</guid>
		<description>Its not so much the lag as the sitting around waiting for timers that&#039;s taking the edge off it so far. That said there has been plenty of fast-paced skirmish action as well (&lt;3 CVA). As far as skill in fleets goes I think there is definitely a place for it. From my experiences so far I think I am going to spend a lot of time flying tackle and anti-support (pressing F1-F6 and then selecting next primary doesn&#039;t appeal) but I know that scouts, bombers, logistics, and all the other components have plenty to do and that&#039;s before you start considering FCing. For now I have to say that this feels like home and its kind of good to be back.  </description>
		<content:encoded><![CDATA[<p>Its not so much the lag as the sitting around waiting for timers that&#039;s taking the edge off it so far. That said there has been plenty of fast-paced skirmish action as well (&lt;3 CVA). As far as skill in fleets goes I think there is definitely a place for it. From my experiences so far I think I am going to spend a lot of time flying tackle and anti-support (pressing F1-F6 and then selecting next primary doesn&#039;t appeal) but I know that scouts, bombers, logistics, and all the other components have plenty to do and that&#039;s before you start considering FCing. For now I have to say that this feels like home and its kind of good to be back.</p>
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		<title>By: Wensley</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1991</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Mon, 11 Jan 2010 16:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1991</guid>
		<description>I was involved in a couple of the scuffles in the SV5/F9E area. Shortly after DT I was tackling for a small impromptu gang that was picking people off left, right, and centre in D-GTMI and then a couple of hours later I did a bit of tackling in the preliminaries for the main fight. Even then lag was pretty terrible (I was getting shot at by ships I couldn&#039;t even see) so I decided to head out and see what the outside world had to offer.  
  
There will definitely be lots more fun fights in that area. It will almost certainly be more fun than shooting Goons. I can&#039;t wait.  </description>
		<content:encoded><![CDATA[<p>I was involved in a couple of the scuffles in the SV5/F9E area. Shortly after DT I was tackling for a small impromptu gang that was picking people off left, right, and centre in D-GTMI and then a couple of hours later I did a bit of tackling in the preliminaries for the main fight. Even then lag was pretty terrible (I was getting shot at by ships I couldn&#039;t even see) so I decided to head out and see what the outside world had to offer.  </p>
<p>There will definitely be lots more fun fights in that area. It will almost certainly be more fun than shooting Goons. I can&#039;t wait.</p>
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		<title>By: InterDict</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1990</link>
		<dc:creator>InterDict</dc:creator>
		<pubDate>Mon, 11 Jan 2010 11:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1990</guid>
		<description>Welcome to Shit Creek Wensley - I know how it feels, I was in most of the initial gridfuck fleets against Atlas while everybody was trying to find ways around the grid load bug. It&#039;s incredibly frustrating and a huge change from low-sec, first few times your overview goes red with what looks like a Jita undock point&#039;s worth of hostiles is adrenaline inducing. 
 
That adrenaline soons wears off while waiting for your guns to fire, ghost targets to disappear and sorting through 300+ targets looking for the primary (yes there are ways around this, I&#039;m generalising for anybody who wants to flame). 
 
Props to flying tackle in that lag, 0.0 guys tackle for fail. 
 
After 3 months of blobbing, 6 weeks of lag bombs and verbal abuse from everybody who hates Wildly Inappropriate (and the NC) I&#039;m ready to return to lovely lowsec and small skirmish warfare where skill actually counts for something. 
 
Hope you come home soon laddie! </description>
		<content:encoded><![CDATA[<p>Welcome to Shit Creek Wensley &#8211; I know how it feels, I was in most of the initial gridfuck fleets against Atlas while everybody was trying to find ways around the grid load bug. It&#039;s incredibly frustrating and a huge change from low-sec, first few times your overview goes red with what looks like a Jita undock point&#039;s worth of hostiles is adrenaline inducing. </p>
<p>That adrenaline soons wears off while waiting for your guns to fire, ghost targets to disappear and sorting through 300+ targets looking for the primary (yes there are ways around this, I&#039;m generalising for anybody who wants to flame). </p>
<p>Props to flying tackle in that lag, 0.0 guys tackle for fail. </p>
<p>After 3 months of blobbing, 6 weeks of lag bombs and verbal abuse from everybody who hates Wildly Inappropriate (and the NC) I&#039;m ready to return to lovely lowsec and small skirmish warfare where skill actually counts for something. </p>
<p>Hope you come home soon laddie!</p>
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		<title>By: Ltd SpacePig</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1989</link>
		<dc:creator>Ltd SpacePig</dc:creator>
		<pubDate>Mon, 11 Jan 2010 10:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1989</guid>
		<description>Welcome to my area :) We had some good fights with AAA and U&#039;K last night in f9e and sv5. The battles will go on i guess. But it has been a great weekend with alot pew pew :) To bad that SV5 allmost crashed when our reenforcement fleet of 160 where going to help out in SV5. I was stuck in SV5 for 30 mins before i could jump into f9e and home to D-G. Somehow i was in 50% armor.. dont know how that happen... 
 
Amarr Victor! :) </description>
		<content:encoded><![CDATA[<p>Welcome to my area <img src='http://www.rifterdrifter.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  We had some good fights with AAA and U&#039;K last night in f9e and sv5. The battles will go on i guess. But it has been a great weekend with alot pew pew <img src='http://www.rifterdrifter.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  To bad that SV5 allmost crashed when our reenforcement fleet of 160 where going to help out in SV5. I was stuck in SV5 for 30 mins before i could jump into f9e and home to D-G. Somehow i was in 50% armor.. dont know how that happen&#8230; </p>
<p>Amarr Victor! <img src='http://www.rifterdrifter.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Wensley</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1988</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Mon, 11 Jan 2010 10:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1988</guid>
		<description>Nothing exciting happened last night so I spent my time killing some stupid cloaky Goon who kept warping to our POS. Wish I&#039;d just gone to bed.  </description>
		<content:encoded><![CDATA[<p>Nothing exciting happened last night so I spent my time killing some stupid cloaky Goon who kept warping to our POS. Wish I&#039;d just gone to bed.</p>
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		<title>By: Norsechiild</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1987</link>
		<dc:creator>Norsechiild</dc:creator>
		<pubDate>Mon, 11 Jan 2010 10:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1987</guid>
		<description>Was my first bug fleet fight too. Spent 20 minutes orbiting in a &#039;dead&#039; Rupture with the structure siren going before I finally appeared in a pod which I miraculously warped out of the fight. Unfortunately just as I&#039;d jumped through the 4-0 gate the message &quot;don&#039;t jump through the 4-0 gate its camped&quot; came on TS and I got podded. 
Good time though and it looks like it wont be the last. </description>
		<content:encoded><![CDATA[<p>Was my first bug fleet fight too. Spent 20 minutes orbiting in a &#039;dead&#039; Rupture with the structure siren going before I finally appeared in a pod which I miraculously warped out of the fight. Unfortunately just as I&#039;d jumped through the 4-0 gate the message &quot;don&#039;t jump through the 4-0 gate its camped&quot; came on TS and I got podded.<br />
Good time though and it looks like it wont be the last.</p>
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		<title>By: UduWudu</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1986</link>
		<dc:creator>UduWudu</dc:creator>
		<pubDate>Mon, 11 Jan 2010 01:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1986</guid>
		<description>Bad dying like this.  
 
When you&#039;re in a big 0.0 fleet, you can try to uncheck all graphic options (turrets effects and so on) and hide all brackets to limit lag effects. Deactivate auto-reload from your guns too, so they don&#039;t get stucked. When you shoot one time, if the guns get stucked, double-clic on their icon next to the the target, It should help them finish their cycle. Sometime, the mwd get stucked too but the capa doesn&#039;t get  low. 
 
These measures can&#039;t help you much when the lag is horrible like the one you describe. But with the usual fleet lag, it can help make things better. </description>
		<content:encoded><![CDATA[<p>Bad dying like this.  </p>
<p>When you&#039;re in a big 0.0 fleet, you can try to uncheck all graphic options (turrets effects and so on) and hide all brackets to limit lag effects. Deactivate auto-reload from your guns too, so they don&#039;t get stucked. When you shoot one time, if the guns get stucked, double-clic on their icon next to the the target, It should help them finish their cycle. Sometime, the mwd get stucked too but the capa doesn&#039;t get  low. </p>
<p>These measures can&#039;t help you much when the lag is horrible like the one you describe. But with the usual fleet lag, it can help make things better.</p>
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		<title>By: Wensley</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1985</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Mon, 11 Jan 2010 00:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1985</guid>
		<description>Like you haven&#039;t seen it before...  </description>
		<content:encoded><![CDATA[<p>Like you haven&#039;t seen it before&#8230;</p>
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		<title>By: Raxip</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1984</link>
		<dc:creator>Raxip</dc:creator>
		<pubDate>Sun, 10 Jan 2010 22:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1984</guid>
		<description>Yeah, I think after reading this I&#039;d rather you did the grunt work, and let me enjoy the story.  Also, mmmmmm sexay Wensley ass.  Nice screen. </description>
		<content:encoded><![CDATA[<p>Yeah, I think after reading this I&#039;d rather you did the grunt work, and let me enjoy the story.  Also, mmmmmm sexay Wensley ass.  Nice screen.</p>
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		<title>By: Minuit Soleil</title>
		<link>http://www.rifterdrifter.com/2010/01/into-the-meat-grinder/comment-page-1/#comment-1982</link>
		<dc:creator>Minuit Soleil</dc:creator>
		<pubDate>Sun, 10 Jan 2010 20:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=829#comment-1982</guid>
		<description>Crazy stuff. One of the big drawbacks to 0.0 I suppose, dealing with that kind of lag. I have to admit it doesn&#039;t sound enjoyable, even as the results sound pretty epic in scale. </description>
		<content:encoded><![CDATA[<p>Crazy stuff. One of the big drawbacks to 0.0 I suppose, dealing with that kind of lag. I have to admit it doesn&#039;t sound enjoyable, even as the results sound pretty epic in scale.</p>
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