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	<title>Comments on: An Awesome, Synchronised Killing Machine</title>
	<atom:link href="http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/</link>
	<description>Held together with duct tape and spewing bullets...</description>
	<lastBuildDate>Sat, 24 Jul 2010 04:42:07 +0000</lastBuildDate>
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		<title>By: zama118</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1983</link>
		<dc:creator>zama118</dc:creator>
		<pubDate>Sun, 10 Jan 2010 20:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1983</guid>
		<description>yer its a problem with large fleets you can only reduce the funky behaviour (funny as heck when your FC starts calling targets that dont exist) 
anyway the closeing Chat rooms trick: i find (some will not with agree) that if you minimise local, minimise overview and close all your chat room you dont need also turn off the blink on chat rooms. the grid (or even system) will load faster then once you got grid load open overveiw (and local if you need it) start shooting away  
also alts and large fleets really bring in the strange juice duno why even if they not in the same system if i have an alt on things will really mess up.  
anyway i found after doing all this (plus the other stuff like brackets and turning off effects) i load system/grid much faster than any of my proviblob freinds. 
well i hope this infomation helps i hate to see people not being able to shoot me in the face </description>
		<content:encoded><![CDATA[<p>yer its a problem with large fleets you can only reduce the funky behaviour (funny as heck when your FC starts calling targets that dont exist)<br />
anyway the closeing Chat rooms trick: i find (some will not with agree) that if you minimise local, minimise overview and close all your chat room you dont need also turn off the blink on chat rooms. the grid (or even system) will load faster then once you got grid load open overveiw (and local if you need it) start shooting away<br />
also alts and large fleets really bring in the strange juice duno why even if they not in the same system if i have an alt on things will really mess up.<br />
anyway i found after doing all this (plus the other stuff like brackets and turning off effects) i load system/grid much faster than any of my proviblob freinds.<br />
well i hope this infomation helps i hate to see people not being able to shoot me in the face</p>
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		<title>By: Wensley</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1981</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Sun, 10 Jan 2010 20:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1981</guid>
		<description>Mind? That&#039;s half the point of writing the thing! I did not know about the closing window trick. It seems that all of a sudden it just started to load for us but I was still getting some pretty funky behaviour. By close do you mean minimise or just the ctrl+tab thing?  </description>
		<content:encoded><![CDATA[<p>Mind? That&#039;s half the point of writing the thing! I did not know about the closing window trick. It seems that all of a sudden it just started to load for us but I was still getting some pretty funky behaviour. By close do you mean minimise or just the ctrl+tab thing?</p>
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	<item>
		<title>By: zama118</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1979</link>
		<dc:creator>zama118</dc:creator>
		<pubDate>Sun, 10 Jan 2010 19:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1979</guid>
		<description>yer im not there at the moment in an alliance meeting :) 
750 dam! yer fights in 0.0 can get really crazy real fast  
i always hate that feeling you get when you log off and not sure that when you log back on you will fall in to a bubble or i get no gird load as fleet is so large (and well you know what happens then) 
Do you know how to keep the grid loading in a big fleet fight? (closeing local, overveiw etc...) 
i seem to be starting a convo on your blog i hope you dont mind lol </description>
		<content:encoded><![CDATA[<p>yer im not there at the moment in an alliance meeting <img src='http://www.rifterdrifter.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
750 dam! yer fights in 0.0 can get really crazy real fast<br />
i always hate that feeling you get when you log off and not sure that when you log back on you will fall in to a bubble or i get no gird load as fleet is so large (and well you know what happens then)<br />
Do you know how to keep the grid loading in a big fleet fight? (closeing local, overveiw etc&#8230;)<br />
i seem to be starting a convo on your blog i hope you dont mind lol</p>
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	<item>
		<title>By: Wensley</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1977</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Sun, 10 Jan 2010 19:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1977</guid>
		<description>I want to shoot you but couldn&#039;t load grid for ages. Eventually grid loaded, shot a Raptor, warped off, DC&#039;d, and now don&#039;t dare try and log in. 750 or so on unreinforced node in F9E :(  </description>
		<content:encoded><![CDATA[<p>I want to shoot you but couldn&#039;t load grid for ages. Eventually grid loaded, shot a Raptor, warped off, DC&#039;d, and now don&#039;t dare try and log in. 750 or so on unreinforced node in F9E <img src='http://www.rifterdrifter.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: zama118</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1976</link>
		<dc:creator>zama118</dc:creator>
		<pubDate>Sun, 10 Jan 2010 18:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1976</guid>
		<description>uurrrghhhh dont say the word &quot;TCU&quot; they make me feel sick at the mo  
i have a headace off all the conga lines had to make for them ones in f9e </description>
		<content:encoded><![CDATA[<p>uurrrghhhh dont say the word &quot;TCU&quot; they make me feel sick at the mo<br />
i have a headace off all the conga lines had to make for them ones in f9e</p>
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		<title>By: Wensley</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1975</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Sun, 10 Jan 2010 17:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1975</guid>
		<description>Likewise, mate. I&#039;ve had a couple of fun gangs in Provibloc space these last few days. Don&#039;t think you&#039;re not going to pay for putting up those TCUs :)  </description>
		<content:encoded><![CDATA[<p>Likewise, mate. I&#039;ve had a couple of fun gangs in Provibloc space these last few days. Don&#039;t think you&#039;re not going to pay for putting up those TCUs <img src='http://www.rifterdrifter.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Wensley</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1974</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Sun, 10 Jan 2010 17:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1974</guid>
		<description>Flying tackle is absolutely awesome. Lots to learn but the principles are very much the same as lowsec except that fights can happen anywhere so interceptors are a crucial part of protecting the incoming gates and things. Much more fun than just shooting primaries in a fleet battleship.  </description>
		<content:encoded><![CDATA[<p>Flying tackle is absolutely awesome. Lots to learn but the principles are very much the same as lowsec except that fights can happen anywhere so interceptors are a crucial part of protecting the incoming gates and things. Much more fun than just shooting primaries in a fleet battleship.</p>
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		<title>By: zama118</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1973</link>
		<dc:creator>zama118</dc:creator>
		<pubDate>Sun, 10 Jan 2010 17:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1973</guid>
		<description>Glad to see your enjoying your 1st weeks in 0.0 wensley. 
Been reading your blog for a while now and when i seen you where moveing close by iv been very keen to see how you get on :D 
I hope to be shooting AT you soon :P but aways in the most freindy of ways  
Fly safe 
Zama118 </description>
		<content:encoded><![CDATA[<p>Glad to see your enjoying your 1st weeks in 0.0 wensley.<br />
Been reading your blog for a while now and when i seen you where moveing close by iv been very keen to see how you get on <img src='http://www.rifterdrifter.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
I hope to be shooting AT you soon <img src='http://www.rifterdrifter.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  but aways in the most freindy of ways<br />
Fly safe<br />
Zama118</p>
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		<title>By: Romeo Blakstorm</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1972</link>
		<dc:creator>Romeo Blakstorm</dc:creator>
		<pubDate>Sun, 10 Jan 2010 11:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1972</guid>
		<description>I love interceptors for lowsec work, but this . . . this is when the little demons really do shine. I like the idea of separate tackling and guarding squads, neat stuff, glad you&#039;re having a blast! 
 
 
Romeo. </description>
		<content:encoded><![CDATA[<p>I love interceptors for lowsec work, but this . . . this is when the little demons really do shine. I like the idea of separate tackling and guarding squads, neat stuff, glad you&#039;re having a blast! </p>
<p>Romeo.</p>
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		<title>By: Raxip</title>
		<link>http://www.rifterdrifter.com/2010/01/an-awesome-synchronised-killing-machine/comment-page-1/#comment-1971</link>
		<dc:creator>Raxip</dc:creator>
		<pubDate>Sun, 10 Jan 2010 03:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=826#comment-1971</guid>
		<description>You make this sound like a lot of fun.   I look forward to more war-reporting. </description>
		<content:encoded><![CDATA[<p>You make this sound like a lot of fun.   I look forward to more war-reporting.</p>
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