Life in Catch has been incredibly hectic over the last couple of days and I haven’t had much time to write about it. Yesterday was no different. You’ve probably read by now that yesterday was a pretty hectic day in the southern areas of Eve. I’m not going to talk about the politics of it, there are other people better able to do that. Instead I’m going try and tell the story of what happened from my point of view.
I woke up to be greeted by a Jabber message reading “Goons Sov is down get in FLEET NOW”. I quickly scrambled into my ship and dashed through Empire space to catch up with the main fleet. The Goons had anchored TCUs in all of the systems that had dropped sovereignty and the race was on to kill them all before they came online. By the time I caught up we had already dropped the TCUs in I1Y-IU and ED-L9T, both station systems, and we were heading for H74-B0. While we were rushing around IT were engaging the Goons in 1-SMEB, leaving us free to roam at will. Unfortunately CCP didn’t have the same idea and we spent about 20 minutes stuck in K-L690 with the gates refusing to let us out. After a stuck petition filed on behalf of the whole fleet had failed to free us up we were about to give up. Suddenly the gates opened again and we were able to charge down to H74-B0 and take down the TCU there.
Our next strategic objective was J-LPX7, home to GoonFleet’s capital fleet and their construction yards. By now our fleet was at approximately 90 with battleships, logistics, and some support. While the battleships began work on the TCU our support camped the station and gates. A seemingly innocuous looking badger undocked. Was it an evacuation? Apparently not because a cynosaural field went up and two carriers were able to jump in before we could kill it. The carriers dropped another cyno and more jumped in until there were approximately forty in system with us. Our small fleet couldn’t stand against this force and we opted to go next door and kill the TCU in F-TE1T instead. Once the F-TE1T TCU was down we moved back to J-LPX7 and began working away there again. Another cyno went up and the Goon capitals jumped in again. This time we were agonisingly close to victory and some excellent bubbles from our interdictors kept the hostile carriers at bay long enough for our fleet to do its job and then get out.
By now we had been at it for several hours and had taken down Goon TCUs in five systems. We had a date with some Libertas Fidelitas TCUs back in Catch after down time and it was decided to head home read for that. Just as we turned back we got word that IT Alliance were in NOL-M9 engaging a goon capital fleet with the full might of their own forces. Never ones to skip an opportunity to kill carriers we set course to NOL-M9 and made it in time to take part in the last five carrier kills and take down the TCU. There wasn’t enough time to make it home and the fleet docked up in 319-3D, one of Delve’s NPC stations.
When the server came back up from downtime we quickly logged the fleet back on and made all haste from 319-3D back to GE-8JV, our own staging system. Along the way we were able to take down two further TCUs and fleet numbers were growing all the time. The second of these TCUs was taken down just seconds before it came online. Excellent work from all. Once back in GE-8JV we took a minute to reorganise and then set out to kill LFA’s final sovereignty claims in WD-VTV and F9E-KX. CVA and friends had set up a camp on the F9E-KX gate in D-GTMI to cover their evacuation so we decided to go in and bust it. As soon as our force jumped in the camp scattered but we didn’t have time to hang around and interfere with their preparations. Our TCUs and SBUs in Querious were coming online and it was time to go back and take the stations.
After another frantic dash we were back in I1Y-IU and the station was under attack. By now we had mustered sometime approximating our full strength and a mass fleet of capitals and sub-capitals was laying into the station for all it was worth. It turned out we had left some of our logistics arm behind in 319-3D and I agreed to run back in my Stiletto and scout them out while the fleet did its thing. The run out was pretty uneventful until 319-3D itself where I ran into a Goon camp with a Devoter, Arazu, Rook, Huginn, and Drake guarding the gate. There was no way I was going to be able to get our stragglers out through the direct route. I took a few minutes to make some bookmarks around the system while I investigated alternative routes. Eventually I found a route out through NPC Delve with the only problem being that it passed through PR-8CA an active system that borders NOL-M9. While I scouted the route I ran into some IT Alliance scouts and after a quick intel exchange I decided that this was the best way home. Back in 319-3D I undocked the straggling fleet and warped them to an insta-undock bookmark I’d made. With them safely out of the station I began to scout them out of the system and through the journey home. We passed through a few systems with plenty of hostiles and neutrals logged in but there was no effort made to camp us in and we were soon moving towards the main fleet at full speed. Before the station fell we made it back to I1Y-IU and rejoined the main fleet.
The next few hours were spent capturing the stations in I1Y-IU (now known as I1Y Evil Thug Memorial), ED-L9T (ED Fix HQ), and H74-B0 (H74iti Sov Earthquake Memorial). The former residents offered no resistance and we captured all the station unopposed. Our work for the afternoon was done and the fleet took a couple of hours to stretch its legs and take a break. It had been a very long and exciting day already.
Next on the menu was another fight in D-GTMI. The infrastructure hub was exiting its second reinforcement cycle and we needed to destroy it before the Providence residents could destroy any of our SBUs. While we had been busy in Querious the CVA-aligned forces hadn’t been slacking either. The jump bridge and cyno jammer were both online again and they were ready for us. Because we couldn’t jump straight into D-GTMI and hadn’t had time to get our forces in ahead of the showdown we needed to come up with a different plan. In the end the decision was taken to jump our combined fleet (-A-, U’K, and Systematic Chaos) into the neighbouring system of FSW-3C. The defending forces saw our cyno beacon and moved their fleet to the FSW-3C gate ready to repulse our attack. The plan was simple, break in and take down their fleet and let our super capital fleet that was in system take down the jammer so we could bring in our conventional capital fleet too.
We warped to the gate and jumped into a grid with 250 or so set up ready for us. We aligned to the station and burst MWDs to get out of the bubble on the gate. For me the lag on jump in was terrible. It took me ages to even load system and then once I was in it took another age to load the grid. Once I found my bearings I burnt to safety and surveyed the battlefield. Primaries were being called in the enemy fleet but we didn’t yet have any bubble on them so my first order of business was to get in the thick of things and give the interdictors something to warp to. I burnt to the secondary that was being called and settled into an orbit with my disruptor on. Hopefully the ‘dictors would see me in place and if not then at least I could keep this battleship in place until it was taken down. Unfortunately I was able to do neither and a Rifter came in and tackled me. With a warp scrambler and stasis webifier on me I thought that my fight was over. I aligned myself away from the field and crossed my fingers. However, it seemed to be my lucky day. In high lack situations the important thing to do is to turn off auto-repeat on your guns and fire them a single round at a time. Even like this you can’t fire at full pace but at least you don’t get stuck with your gun cycling and not firing. By doing this I was able to eventually kill the Rifter one shot at a time. During the eternity that this seemed to take I was also tackled by a Vengeance and Crow but they both lost interest. The Rifter eventually went down but I then spent several agonising minutes being tackled by the ghost of my former foe. Eventually I warped off grid and in the reduced lag made sure that all my modules were ready to go again.
Fearlessly I warped back into the thick of things and began to go about my work. With the battle now raging around me it was time to go back to basics and I went to work making sure that their tackle and light support was removed from the field. After each successful tackle I had to warp off the field and let my modules recover before returning to the fray. Eventually their tackle went down and it was time to make sure that their remaining battleships and battlecruisers didn’t leave the field. It was a bloody and intense fight and eventually -A- held the field with the enemy dying, retreating, or logging off. Unopposed we destroyed the infrastructure hub and a fair few POS services. Our killboard currently says that we were able to kill 165 ships for just 29 losses, largely due to excellent work by our logistics wing. The fact that we had superior numbers (our capital wing wasn’t in the gate fight) definitely helped us win the fight but I think the key telling factors in our engagements with CVA and co are that we are used to operating in high lag situations and know how to get the most out of them. We are also very well organised with clear, central leadership that means we have a focussed and prepared fleet on the field for all engagements.
Whatever the reason that we won I would like to say thank you to all involved. It was a truly epic slugfest against opponents who turn up every day to defend their system despite the overwhelming amount of firepower that we can put on grid. During last night’s engagement we fielded 10 titans and 13 of the recently revamped super carriers. I think that despite all the bad press around Dominion the changes to super capitals have achieved their objectives and they are now useful tools that provide previously unimaginable amounts of damage on the field. The days of them cowering under the protection of cyno jammers are over it seems, but I digress. Once the fight was over there were plenty of heart-felt good fights exchanged in local and I’d like to say thanks to all the guys who said hello to me in the aftermath. I hope you like the report.
By now it was midnight and what I hope you will agree was a hectic day was drawing to a close. The Goons had just finished a State of the Goonion address and rumour had it that they were planning a mass breakout from J-LPX7. IT Alliance had set up a camp and of course we were going to go along and join in the fun, even if it was suicidal to do so. We moved to our new station system H74-B0 where an IT titan met us to provide a bridge into J-L. After an hour camping J-L we received word that the Goons had decided to change their plan and I decided to head back home with some others who had worn themselves out after a long day of fighting.
So there you go. A day in the life of a typical interceptor pilot in a typical null sec alliance. It just wasn’t exactly a typical day. After all that excitement I am glad that I get the chance for some well deserved rest and a chance to catch up on reporting my adventures. I think a couple of days of peace and quiet will do me good but I’ll be back for the final showdown in D-GTMI. Fly reckless, guys!
PS – I did have the second part of my null sec politics article written but because of recent changes I am going to have to start it again.
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January 27th, 2010 at 3:02 pm
great post mate…no way in hell would I be able to even come CLOSE to that. I got on late and joined out TPAR op and then the D-G op as well. I thoroughly enjoyed the D-G op in particular. Finally being able to down the damn I-hub was a ton of fun
January 27th, 2010 at 3:06 pm
Sounds like an epic night. Interesting to hear about how the fights actually went down, rather than the political side. Fly dangerous!
January 27th, 2010 at 3:13 pm
This blog is about me, damn it! Well, maybe not, its more about life in an alliance and us foot soldiers aren't involved in the political machinations. Plus it would be a bit rude to steal the thunder of guys like Mansai who are far better placed to say what happened in TPAR than I am.
January 27th, 2010 at 3:15 pm
It sounds like you guys had a pretty brilliant day as well. In some ways I'm gutted that we didn't really get a good fight out of the Goons ourselves and just ran around doing clean up while you and IT had all the fun. D-GTMI more than made up for that though.
January 27th, 2010 at 3:16 pm
Wensley, that is the best post I have read about what is happening down in Null Sec so far! You truly are a blogging master.
I am looking forward to your next posts on the political side of Null Sec.
January 27th, 2010 at 3:19 pm
awww – I could have lit a cyno for you in g-d was sitting there waiting for the ihub to come out of reinforced for a couple of hours prior
January 27th, 2010 at 3:44 pm
I could've got that Rifter off you sooner if Eve had let me lock it the first 4 times. It was a good fight despite the lag and I really enjoyed it, I think I need to start doing the warp off and back on thing though instead of sitting on grid and hoping my modules start working sometime.
January 27th, 2010 at 3:45 pm
I'm lovin all the battle reports from so many different people, on all sides of these conflicts. Been some great reading the past week roughly. This write-up certainly being one of the better ones.
January 27th, 2010 at 4:40 pm
I'm really glad you like it. Writing these things is about as much fun as actually doing them. I guess its because I live them again through telling the story.
January 27th, 2010 at 4:41 pm
If we could have lit one, we would. Paxton had put the cynojammer back online so we needed to win the sub-capital fight before we could offline it again. We had overwhelming super-capital firepower in system already but no way was it going to be committed until there was support.
January 27th, 2010 at 4:42 pm
Awesome posting. Being new to the political game of null sec. It is post like this that get me even more eager to get out and make some new contacts. Good luck on the campaign!
January 27th, 2010 at 4:43 pm
If you're in a small ship its definitely the best thing to do. A good trick is to burn away from the fight right at the beginning and make a safe as soon as the grid disappears. Then burn back to the fight and make another when the grid re-appears. That way you can get off grid, let modules recover, warp back onto grid and let it load before diving back into the scrum. Shit, I'm giving away trade secrets!
January 27th, 2010 at 4:44 pm
Thanks. The D-GTMI conflict is definitely an interesting one because of the sheer number of U'K and CVA-aligned bloggers.
January 27th, 2010 at 4:49 pm
good post, i was in a few atlas ones, good job on the kill ratio
January 27th, 2010 at 8:38 pm
An off-grid safe can also be helpful in larger sub-bs, like snipe hacs. When engaging you align out and warp out if you get primaried – ideally you have an off-grid in-line warp out point so you can get out and back in quickly. Even if you don't, and you warp out to a celestial, by warping to your off-grid SS first, and then getting a fleetmate warp-in on the field, you avoid the risk of 'ok, warp to me xxx' followed by 20 seconds later 'wait, don't warp i just got bubbled' right as you're entering/landing. Now you're landing in a hostile bubble and and about to get ganked and podded. I lost too many zealots warping back to a fight and ending up bubbled and ganked b/c of chaotic, long warp-in points.
January 27th, 2010 at 9:03 pm
Great write-up. Making me miss 0.0 more and more.
January 27th, 2010 at 11:14 pm
I was the pilot of the Rifter that locked you up in D-G. You think you're lag was bad…I DCd a couple of minutes into our fight, and could not reconnect for more than 30 minutes. When you say you were fighting my ghost, you weren't kidding.
Anyway, despite the ship loss, it was a pleasure to engage a real EVE celebrity, especially one whose blog I follow regularly. Hope to meet you in Catch again soon, even if you are on the wrong side.
January 28th, 2010 at 12:12 am
Ah man. That sucks. If its any consolation you kept me out of the fight for about 12 minutes shooting your ship. I'm sure I'll see you in Catch again soon. Until then, fly safe.
January 28th, 2010 at 6:44 am
In the mean time CCP is going to deploy another patch with no fixes for the real issues.
Allso goon sov dropped cause CCP had 'introduced' a bug that dropped sov as soon as there was no money left for it, instead of giving a 5 day ahead of warning.
January 28th, 2010 at 7:21 am
I am loving your new focus after the null sec move! These last few posts are very engaging, please keep up the awesome and entertaining work!
January 28th, 2010 at 9:11 am
I'm not going to go into the mechanics of it other than to say that almost everyone else managed to do the paying. It had nothing to do with not getting the warnings, it was because the people responsible weren't in game to ensure it happened.
January 28th, 2010 at 11:42 am
Wens, I loved this post. It makes me want to pack up and move to null sec. I know I've said this before about your null sec posts, but its because you have a way of personalizing the events and making your role in them sound like fun. I never get a sense of "massive blob, lagged to death, died, kthnx" from your reports. Definitely looking forward to the next one!
Curious…how many consecutive hours (less DT) were you logged in for the events reported here? Sounds like a marathon!
January 28th, 2010 at 11:52 am
Good write-up, sad I could not attend myself, but I´ll see you on the battlefield next time.
As someone said, there is alot of blogging about these fights, and I love it.
Imagine the boredom if everyone were getting along.. you´d be blogging about.. eh.. "Today I killed some rats.. they shot back but could not break my tank, the end."
January 28th, 2010 at 2:10 pm
That I can believe, but still Dominion has brough some of the worst bug introductions & botched up game mechanics in the 3 years I've been playing, in the meantime my alliance has returned and are negotiating with several parties on where to go next. (As long asn't is Ls-Jep, cause I hate that area)
January 28th, 2010 at 2:35 pm
Great write-up Wensley. See you tonight, sweetheart.
January 28th, 2010 at 2:54 pm
Thanks Mynx, it means a lot to hear that. These events took place from 9 am until 2 am the next day for me. In the middle of that was about 45 minutes of downtime, quite a few breaks to stretch my legs and get some air, a couple of meals, and various chores and things.
January 28th, 2010 at 2:55 pm
NEVER! I shall never blog about that!
January 28th, 2010 at 2:57 pm
Why do I have a feeling that a large part of the Paxton/CVA support fleet is going to primary me? Remember, the earlier I die, the less interesting tomorrow's post will be.
January 29th, 2010 at 4:57 pm
A fantastic write-up Wens; it made gripping reading. Keep it up and keep flying those rifters!
January 31st, 2010 at 6:19 pm
What a fantastic write-up
February 2nd, 2010 at 4:57 pm
You know, Mynxee… we can find a spot for you…. I am pretty sure we know a recruiter who would not mind having you in corp…
February 2nd, 2010 at 4:59 pm
Wens, I am beginning to think you should get ISD to just post your blog… you know more about what happens than they do
♥
Kath