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Some Thoughts on E-war

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Elfhat0r, a former Tusker, has written an E-war guide and this has got me thinking about electronic warfare and its place in our fleets.

Electronic warfare is a very powerful tool in Eve. All too often it boils down to Falcon alts and flavour of the month fits with tracking disruptors. The tracking disruptor fits are fun but when every solo ship of any worth is accompanied by a Falcon things quickly get dull. A well designed e-war presence can really swing the impetus of a fight in your favour. Force multiplication is the name of the game. How can a bunch of frigates or cruisers overwhelm a force with greater firepower?

Generally when I run around in a gang of more than three or four ships I like to start thinking how e-war can support the gang. A lot of times these days we knowingly engage bait or opposition who we know can bring support. In these situations it is important to maximise your survivability. There are generally two ways that I approach brining e-war in a gang. The first is probably the most traditional, dedicated e-war ships. The second is probably my preferred approach but also slightly harder to organise and manage, that is e-war distributed evenly through the fleet without specialist ships.

Every race in Eve has its own distinctive flavour of electronic warfare. Generally this is designed to either enhance its own strengths or play against its traditional enemy’s weaknesses. For example the Amarr use tracking disruptors to try and counter the Minmatars’ strengths of speed and flexible range. The Minmatar for their part use target painters to try and maximise the amount of damage that their guns do against the tanky and immobile Amarr. Caldari ships use ECM to jam their Gallente counterparts. When jammed the Gallente are unable bring their high damage blasters to bear. Likewise the Gallente take advantage of the fact that ECM is best applied from long range to use sensor dampners to bring the ECM ships into range. The increase lock time also makes it harder to remove their drones from the equation.

The advantage of bringing dedicated e-war ships to a fight is that each race’s ship has a bonus to its flavour of e-war. Even better the T2 ships have a bonus to a second variant, except the Caldari who have a capacitor bonus to their ECM. (Amarr: neut range, Minmatar: web range, Gallente: scram range.) This makes the ships very powerful in their roles. Force Recons also have the advantage of fitting a covert ops cloak so that they can move around in safety and only be deployed when needed. The disadvantage of these specialist ships is that they make obvious targets to be removed from the battlefield, bring limited DPS, and are generally pretty fragile.

The typical fleets that I command tend to be either frigate wolfpacks or T1 cruiser gangs. In these gangs I prefer the distributed e-war approach. Rather than having a bunch of redundant scrams and webs it is better to spread the e-war out through the fleet. This means that we can bring maximum damage to bear on our targets and also makes it more difficult for the opponent to remove the e-war. The downside is that we no longer benefit from the role-specific bonuses of the dedicated e-war platforms. It also takes a bit longer to organise the gang to make sure that a suitable balance is obtained and means that members should be versed in all forms of e-war.

Both approaches are very effective at what they do. Personally I prefer the e-war specialist approach in informal gangs. Its easier for someone to bring a Griffin or Blackbird along than it is to try and split e-war between a handful of ships. In larger fleets, though, I prefer the distributed approach. At the end of the day its horses for courses and everyone will have their favoured method. I just thought I’d share some thoughts.

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Theorycraft July 24th 2009

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9 Responses to “Some Thoughts on E-war”

  1. Ashireka Says:

    This is interesting, being fairly new to PvP, and primarily operating solo, I've debated the value of ewar modules. Of course, flying Rifters for the most part, there isn't much room for a mid slot after the AB/MWD, webber and scrambler. I've thought of dropping the webber, relying simply on being "fast enough as it is", and fitting some kind of ECM to help break scrambler locks for when I find myself suddenly outnumbered (which has happened once or twice… Get that nice cruiser down low, and then three of their friends show up from neighboring systems…) But flying solo, doesn't seem like there's much reason to go there otherwise. Better off fitting more gank or tank and recognize that a solo endeavor is effectively an all-or-nothing event…

  2. Phelps Says:

    I like the point that you bring up about redundant webs and scrams. Every pvp fit that I see in Battleclinic, practically, has a web and scram fitted. But in a gang of 10 ships, only a couple of those actually need to be using the warp scram. All the other ships therefore have a free mid slot with which to fit target painters, tracking disruptors, etc, etc, or even some more tank.

    In the end it boils down to having a group of pilots who communicate well and are well organized in order to minimize redundancy and maximize effectiveness.

  3. Wensley Says:

    You're right. On a solo ship you're best off fitting the standard web and scrambler combination. That said, scramblers and tracking disruptors are also a pretty popular pairing, especially with the Factional Warfare crowd.

  4. Wensley Says:

    You're right. On a solo ship you're best off fitting the standard web and scrambler combination. That said, scramblers and tracking disruptors are also a pretty popular pairing, especially with the Factional Warfare crowd.

  5. Elf Says:

    Thanks for the plug bud. Most Traffic my blog has seen to date. Also, hopefully it won't be "Former Tusker" for too much longer :D

  6. EVE's WeekendWarrior Says:

    I think I would still consider EWar ships as glass cannons. Although some of them might now do much damage, they still are "cannons" in the way of being a really strong asset to the fleet.

    Good theorycrafting from you too.

  7. Wensley Says:

    Very much. That's pretty much what I meant about them being obvious primaries. If you don't have overwhelming e-war support you are going to miss a lot of them. Its not entirely theorycraft, more the thought process I go through when I get a say in fleet composition.

  8. EVE's WeekendWarrior Says:

    Well then I can bet that you are a great candidate for a FC :)

  9. PigsInSpace Says:

    Great blog Wens!

    You have insperied me to become a pirate! I will leave my carebear life and start blasting ppl to pices.. more pew pew to the ppl.
    :)

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