<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Blog Banter 8: Strategic Gunnery</title>
	<atom:link href="http://www.rifterdrifter.com/2009/05/blog-banter-8-strategic-gunnery/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rifterdrifter.com/2009/05/blog-banter-8-strategic-gunnery/</link>
	<description>Held together with duct tape and spewing bullets...</description>
	<lastBuildDate>Wed, 10 Mar 2010 11:19:19 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: CrazyKinux</title>
		<link>http://www.rifterdrifter.com/2009/05/blog-banter-8-strategic-gunnery/comment-page-1/#comment-1446</link>
		<dc:creator>CrazyKinux</dc:creator>
		<pubDate>Sun, 07 Jun 2009 12:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=599#comment-1446</guid>
		<description>That&#039;s a great idea, that can&#039;t really be argued against! I mean with T3 ships the way they were designed, this sort of focused damage adds a lot more depth to the game; a lot more shades of grey! </description>
		<content:encoded><![CDATA[<p>That&#039;s a great idea, that can&#039;t really be argued against! I mean with T3 ships the way they were designed, this sort of focused damage adds a lot more depth to the game; a lot more shades of grey!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wensley</title>
		<link>http://www.rifterdrifter.com/2009/05/blog-banter-8-strategic-gunnery/comment-page-1/#comment-1397</link>
		<dc:creator>Wensley</dc:creator>
		<pubDate>Wed, 27 May 2009 09:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=599#comment-1397</guid>
		<description>I used to love TIE fighter. I&#039;d forgotten about that option before. It was definitely a good one. </description>
		<content:encoded><![CDATA[<p>I used to love TIE fighter. I&#039;d forgotten about that option before. It was definitely a good one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karox Lominax</title>
		<link>http://www.rifterdrifter.com/2009/05/blog-banter-8-strategic-gunnery/comment-page-1/#comment-1395</link>
		<dc:creator>Karox Lominax</dc:creator>
		<pubDate>Wed, 27 May 2009 06:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=599#comment-1395</guid>
		<description>Oddly enough, I was just going to suggest something similar after I&#039;d had a re-think on the blog banter idea originally. I keep on getting flashes back from old space combat sims (cant remember exactly which one it was, though for some reason &#039;warp to light speed&#039; in SWG comes to mind, or maybe TIE fighter) where you could target specific areas of the ship, the usual tactic was to disable their engines and then just leave opponents drifting in space. </description>
		<content:encoded><![CDATA[<p>Oddly enough, I was just going to suggest something similar after I&#039;d had a re-think on the blog banter idea originally. I keep on getting flashes back from old space combat sims (cant remember exactly which one it was, though for some reason &#039;warp to light speed&#039; in SWG comes to mind, or maybe TIE fighter) where you could target specific areas of the ship, the usual tactic was to disable their engines and then just leave opponents drifting in space.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Atsuma Yishami</title>
		<link>http://www.rifterdrifter.com/2009/05/blog-banter-8-strategic-gunnery/comment-page-1/#comment-1392</link>
		<dc:creator>Atsuma Yishami</dc:creator>
		<pubDate>Wed, 27 May 2009 00:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=599#comment-1392</guid>
		<description>Hehe, the though of taking out a ships warpdrive, weapons and communications systems and then ransoming would be very easy to do, then again they got no warpdrive so how do they get away anyway? 
 
Maybe temporary changes, like until the ship got the issue under control again or something... </description>
		<content:encoded><![CDATA[<p>Hehe, the though of taking out a ships warpdrive, weapons and communications systems and then ransoming would be very easy to do, then again they got no warpdrive so how do they get away anyway? </p>
<p>Maybe temporary changes, like until the ship got the issue under control again or something&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erbo Evans</title>
		<link>http://www.rifterdrifter.com/2009/05/blog-banter-8-strategic-gunnery/comment-page-1/#comment-1386</link>
		<dc:creator>Erbo Evans</dc:creator>
		<pubDate>Tue, 26 May 2009 16:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=599#comment-1386</guid>
		<description>I like the &quot;flavor&quot; of this possibility, it fits in with various science-fiction tropes we&#039;re all familiar with, e.g., &quot;Mr. Worf, target that vessel, weapons and engines only.&quot;  The only thing is, it might be difficult to specify this in the middle of a massive firefight. </description>
		<content:encoded><![CDATA[<p>I like the &quot;flavor&quot; of this possibility, it fits in with various science-fiction tropes we&#039;re all familiar with, e.g., &quot;Mr. Worf, target that vessel, weapons and engines only.&quot;  The only thing is, it might be difficult to specify this in the middle of a massive firefight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirith Kodachi</title>
		<link>http://www.rifterdrifter.com/2009/05/blog-banter-8-strategic-gunnery/comment-page-1/#comment-1379</link>
		<dc:creator>Kirith Kodachi</dc:creator>
		<pubDate>Tue, 26 May 2009 12:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rifterdrifter.com/?p=599#comment-1379</guid>
		<description>Hear hear, good idea! More targeting options, especially on larger ships! </description>
		<content:encoded><![CDATA[<p>Hear hear, good idea! More targeting options, especially on larger ships!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
